Divided We Fall is our dice-less, strategic game on the American Civil War. Six turns per year (Winter, May, June, Jul-Aug15, Aug16-Sept, Oct/Nov) because that yields an equal distribution of when the 135 biggest battles were fought - 24 turns in all. This game has an advancement in our dice-less combat system with a combat results table algorithim based on actual losses during Civil War battles, modified by leadership, terrain, and weather. Combat units include Infantry (brigades to corps), militia, gunboats, ships, ironclads, and forts (four levels), supported by supply units and Military Railroads.
Leaders are key, because they allow larger stacks of units to move and affect combat values and losses. Most are at the Army level, with some independent corps commanders.
Players are limited to a fixed number of Command Points each turn, but this changes over time. These can be used to move units (most common), build forts, or activate leader's special abilities.
This is another of our historical games of skill - no dice or random events are used. This is a game for 2-3 players.
Rise and Fall covers the period from Julius Caesar through 476 AD, the date most often given for the fall of the Western Empire. That's 536 years, which is a LOT of history! Our system uses 10 year turns for a total of 54 turns. During these turns, the Romans (and Parthians) will create their empire, try to maintain it, and then finally defend it against many incursions.
Barbarossa is our introductory game of skill to War in the East 1941-1945. In a "game of skill" no dice or random events are used. This is the second edition, for which map modifications have been made to allow for future expansions. The game covers the Axis vs the Soviets during the war in and near the Soviet Union, also known as "the Russian front" or "the Eastern front" in Germany and the "Great Patriotic War" in the Soviet Union.
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