Now in development Napoleon and his Marshals, our dice-less game on the Napoleonic Wars. The strategic turns are bimonthly, but each of those turns breaks down into six 10-day turns that allows operations to be simulated. So in the strategic turns we deal with production and diplomacy, but in the operational turns we deal with movement and combat. Our maps are based on the wonderful Cambridge University maps from the early 1900s. We're using hexes this time too! Point-to-point just didn't give the detail and flexibility that we wanted this time around.
Right now we're focusing on 1805, 1806 and 1807, with Spain up next. Here's some pix.
One option we're considering is new packaging - we'd include a plastic box suitable for storing the counters:
There's a typo in the rules describing a two-player game. The correct text is:
Islamic State (I.S.) and Syrian Regime vs all others. Each player rolls for control of Iran each turn. The I.S./Regime player will control Hezbollah units, while the other player will control the Shi'a Militia and/or the Iranian air unit and its ground unit (the 81st Division) should it appear."
Now available! New rules for our new game, to be released June 22: Divided We Fall - The American Civil War: Strategic Decision Series
Yesterday we posted a major set of errata for World War II: Strategic Decision. This is the culmination of one year of play, so check it out in the Game Rules tab!
This summer we're working on Battleground Virginia and Forgotten Army, both expansions for our recent civil war game, Divided We Fall. Both expansions use the same rules, adding a few extra, as well as the same counters, except adding corps commanders. The big difference is scale, as both maps are (or are at least planned to be) 11x17 maps of Virginia and Tennessee, respectively (along with pertinent border areas like Sharpsburg, Gettysburg, Corinth, and S. Kentucky). We're currently playtesting Battleground Virginia, and expect to start on Forgotten Army soon.
We're also working on Napoleon and his Marshals, which is our strategic and operational simulation of the Napoleonic era. No dice, of course. This is a game of skill. No need to bring Lady Luck. We're deep into design elements at the moment. For the maps (there will be several it appears), we're basing them on the wonderful Cambridge series of the pre-WWI era. But, oh my, they need a lot of graphical car-washing! The big challenge at the moment is the Combat Results Table. Napoleonic battles were not that bloody compared to the Civil War and later wars. There were many battles where we would expect to see zero losses. So maybe we'll have to tweak our system some. It's a pleasant chore!
We also have several other clever ideas that will have to pass the idiocy test! More on them later!
Summer: it's too hot to go out, so stay inside and get your game on!
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