Unconquered Lands adds three new maps to Napoleon and his Marshals allowing for new scenarios (such as the Russo-Swedish War of 1808-1809 option of the 1807-1810 mini campaign scenario) and the Campaign Game to be played in full. You must own Napoleon and his Marshals to play. There are no counter sheets in this expansion.
Maps of Russia, Scandinavia and Southern Italy/Central Mediterranean are included and packed in our plastic map case. The first is a large map that cover Russia from Lake Lagoda to Sevastopol (north to south) and the Prussian/Austrian/Ottoman borders east to Nizhny Novgorod. The Scandinavian map includes Finland, Sweden, Norway and Denmark from the Arctic Circle to the Baltic Sea in the south. Southern Italy includes the Kingdom of Naples, including Sicily, as well as Malta, Sardinia and other points of interest in the Central Mediterranean.
Maps are completely compatible with the others in the series, allowing for a large layout on your gaming table, or permitting a separate setup on multiple tables. Of course, they are printed on banner paper, which means there are no cuts or folds, and the maps are resistant to dirt and water.
This is the closest Two Generals Games has to a "monster game" ... mostly in terms of its length. It is a strategic and operational scale game of the central European theaters of the Napoleonic Wars, and we plan to expand it to add Spain, Russia and peripheral war zones. Like most of our games, this is a diceless game of skill. No luck is involved.
Napoleon and his Marshals covers 1805-1815 in France and Central Europe. Other expansions are underway that will add the Peninsular War in Spain (already available), the Patriotic War in Russia and maps of Scandinavia, the rest of Italy, and the Ottoman Empire. The game is strategic and operational. Each strategic turn is two months, broken down into 6 10-day operational turns. Forces are division level (5,000 men) per factor, with artillery, cavalry, Cossacks, and guerillas as additional specialized units. Leaders are included at the National Military Leader (Napoleon, Kutusov, etc.), Army commanders, and marshals/corps commanders. Combat units for 11 nations are included. In the expansions the naval war is added, with Nelson, other British Admirals, along with French, Spanish, and Russian admirals, and the navies of those countries and Denmark and Sweden, along with the armies of Spain and Portugal.
The first expansion to Napoleon and his Marshals expands the series to include the wars in Spain and Portugal from 1805-1815, with scenarios for 1807-1814, 1809-1814 and as part of larger campaign scenarios. The basic set (Napoleon and his Marshals) is required to play. The complete British army and navy for the basic game is added, along with the Spanish army, navy, and leaders and the Portuguese army. A 20.75 x 16 inch map of Spain, Portugal, Southern France and the adjacent seas is included along with two 88-counter sheets of 0.6" square game counters, printed front and back. Scale is approximately 38 miles per hex.
Among the new leaders added are Wellesley/Wellington, Beresford, Hill, and other commanders. Wellesley can undisrupt British forces after combat which gives him a resiliency unmatched by his peers. Beresford can train the Portuguese, converting them from militia to fighting units. Of course Nelson is included with the navy, along with less famous but highly effective Admirals like Collingwood, Saumarez, Pellew, and others.
Like its parent game, this is a diceless combat system, based on our algorithm for battles in that period. The gameplay is identical to that of Napoleon and his Marshals, with some minor modifications for the scenarios. Units are similar scale - about 5,000 men per factor which was roughly a division. Ship factors are two ships-of-the-line for each naval factor.
Rules are the same as for Napoleon and his Marshals which you must have to play.
To order, click on the Place Order tab, then click the button for The Peninsular War. Please remember, this is an expansion. You must have the basic set of Napoleon and his Marshals to play!
Divided We Fall is our dice-less, strategic game on the American Civil War. Six turns per year (Winter, May, June, Jul-Aug15, Aug16-Sept, Oct/Nov) because that yields an equal distribution of when the 135 biggest battles were fought - 24 turns in all. This game has an advancement in our dice-less combat system with a combat results table algorithim based on actual losses during Civil War battles, modified by leadership, terrain, and weather. Combat units include Infantry (brigades to corps), militia, gunboats, ships, ironclads, and forts (four levels), supported by supply units and Military Railroads.
Leaders are key, because they allow larger stacks of units to move and affect combat values and losses. Most are at the Army level, with some independent corps commanders.
Players are limited to a fixed number of Command Points each turn, but this changes over time. These can be used to move units (most common), build forts, or activate leader's special abilities.
Page 1 of 3