The first expansion to Napoleon and his Marshals expands the series to include the wars in Spain and Portugal from 1805-1815, with scenarios for 1807-1814, 1809-1814 and as part of larger campaign scenarios. The basic set (Napoleon and his Marshals) is required to play. The complete British army and navy for the basic game is added, along with the Spanish army, navy, and leaders and the Portuguese army. A 20.75 x 16 inch map of Spain, Portugal, Southern France and the adjacent seas is included along with two 88-counter sheets of 0.6" square game counters, printed front and back. Scale is approximately 38 miles per hex.
Among the new leaders added are Wellesley/Wellington, Beresford, Hill, and other commanders. Wellesley can undisrupt British forces after combat which gives him a resiliency unmatched by his peers. Beresford can train the Portuguese, converting them from militia to fighting units. Of course Nelson is included with the navy, along with less famous but highly effective Admirals like Collingwood, Saumarez, Pellew, and others.
Like its parent game, this is a diceless combat system, based on our algorithm for battles in that period. The gameplay is identical to that of Napoleon and his Marshals, with some minor modifications for the scenarios. Units are similar scale - about 5,000 men per factor which was roughly a division. Ship factors are two ships-of-the-line for each naval factor.
Rules are the same as for Napoleon and his Marshals which you must have to play.
To order, click on the Place Order tab, then click the button for The Peninsular War. Please remember, this is an expansion. You must have the basic set of Napoleon and his Marshals to play!
Divided We Fall is our dice-less, strategic game on the American Civil War. Six turns per year (Winter, May, June, Jul-Aug15, Aug16-Sept, Oct/Nov) because that yields an equal distribution of when the 135 biggest battles were fought - 24 turns in all. This game has an advancement in our dice-less combat system with a combat results table algorithim based on actual losses during Civil War battles, modified by leadership, terrain, and weather. Combat units include Infantry (brigades to corps), militia, gunboats, ships, ironclads, and forts (four levels), supported by supply units and Military Railroads.
Leaders are key, because they allow larger stacks of units to move and affect combat values and losses. Most are at the Army level, with some independent corps commanders.
Players are limited to a fixed number of Command Points each turn, but this changes over time. These can be used to move units (most common), build forts, or activate leader's special abilities.
This is the closest we have to a monster game ... mostly in terms of its length. It is a strategic and operational scale game of the central European theaters of the Napoleonic Wars, and we plan to expand it to add Spain, Russia and periphreal war zones.
Napoleon and his Marshals covers 1805-1815 in France and Central Europe. Other expansions are underway that will add the Peninsular War, the Patriotic War in Russia and maps of Scandinavia and the rest of Italy. The game is strategic and operational. Each strategic turn is two months, broken down into 6 10-day operational turns.Forces are brigade level (5,000 men) per factor, with artillery, cavalry, Cossacks, and guerillas as additional specialized units. Leaders are included at the National Military Leader (Napoleon, Kutusov, etc.), Army commanders, and marshals/corps commanders. Combat units for 11 nations are included. In the expansions the naval war is added, with Nelson, other British Admirals, along with French, Spanish, and Russian admirals, and the navies of those countries and Denmark and Sweden, along with the armies of Spain and Portugal.
Page 1 of 2