Rules Update for Napoleon and his Marshals.  2.8 is out now. See

Most of the updates are for the expansions, which aren't out yet, but there are quite a few clarifications and a couple of changes/correction and some new rules.

List of Changes

Units within a besieged, land-locked fort may not receive replacements or reinforcements.

Units that are replaced count against the infantry production limits described on the "Max New Builds and Replacements Per Year" chart.

When client state units are ready to appear on the map, they are placed in any production city or fort in the client state. Client State units do not count against athe controlling nation's infantry production limits.

There are annual production limits for new infantry, artillery, cavalry and for infantry replacements (see Table below).

RUSSIA* 10* 11* 12* 13* 14* 15* 16* 20* 20* 20*
BRITAIN^ 7 7 7 7 7 7 7 7 7 7

First "#" per year … no effect on National Morale. Next "#" -1 NM as soon as first "1" built

*France: 35 if at war with 4 major powers at once (i.e., Britain, Prussia, Austria and Russia); Russia: no limit if enemy forces in Russia

^Britain: Only 2 factors of new units per year may leave Britain. Note that Britain has many factors that automatically appear if it is invaded. See "Intrinsic Defense" rules under Naval Rules.

If nation not listed, then there is no limit for it unless a scenario so specifies.

Note that nations that complete Army Reform get a 15 factor bonus at the end of that process. If you've built them, you will not receive this bonus.

Stacking and Supply Penalties Summary Table was changed.

Limited Intelligence rules were clarified and changed.

Command Costs Required for Movement Table was clarified and changed.

Guerrillas/Partisans/Cossacks rule was clarified and changed.

Line of Communications rule was clarified and changed.

A Major Power's supply line must always trace back to its home nation supply source, even if it traces all or part of the path using its controlled-minor's depots or its client state's depots. plus a few minor clarifications in the Supply in Movement and Combat rule.

In the Weather and Remote Areas rule:

Supply Source Limits in Remote Areas.  In Remote Areas, no more than 5 combat factors may trace supply to a depot or supply unit for each battle. Extra combat factors must trace to additional supply sources.

Example: Napoleon wants to attack a Russian stack in Friedland. He leads a stack of 5 combat factors in an adjacent hex, north of the Weather Zone 2 line. Adjacent to him is Davout with 5 combat factors. Within 4 hexes of each is a single French depot and a supply unit. If both attack, the supply unit must be expended. If only one stack attacks, it can trace to the depot. The French player could also convert the supply unit to another depot, then each stack could trace to its own depot for attack supply.


Movement Attrition in Poor Weather in Northern Remote Areas. Each moving stack loses 1 combat factor per 5 factors or parts thereof per operational turn when moving in areas north and east of Weather Zone 2 Remote Areas during Poor Weather unless fully supplied (each 5 combat factors must trace to a separate supply unit, depot or forage hex). This penalty does not apply to units in their home nation. (Note this does not apply to remote areas in Spain or Portugal.)

The Weather Effects on Movement and Combat Summary Chart was clarified and changed.

Wellesley's start date as National Military Leader of Britain was changed to May 1813 from April 1809.

Added: A leader does not require a command point to March to the Sound of the Guns (MTSG).

Added: Replacements. Units within a besieged, land-locked fort may not receive replacements or reinforcements.

Some clarifications were added to "Sieges" rule.

Combat Process rule name was changed to How to Conduct Combat and there are a couple of minor clarifications.

Sea Lift clarifications: However a player may only move as many 0-2s in a turn by sea as he has sea lift points.

Example. The British player has 3 sea lift points. He may move 3 infantry factors and up to 3 supply units by sea this turn.

Invasions by Sea rule underwent a significant rewrite.

National Morale rule:  Added:    If  a British general (corps commander or army commander) loses a British National Morale point in a battle, he must return to London, stay there three operational turns, and then he will be released to return to combat. This requirement ends beginning in 1812.

Clarification to Disintegration of National Army made.

NEW RULE  National Rebellions rule added.

DIPLOMACY rule changes:

Changes to Declaration of War rule:

Moving into another nation is a tacit DOW, however the offended nation would have to state that he objects to your presence and that your incursion has created a state of war (see Limitations to DOW, below).

If two nations declare war on each other, the first to announce starts the war. The other nation's DOW is immediately invalid for the rest of the Strategic Turn.

Limitations to DOWs. Due to the planning requirements, a major power may only declare war once per year. This applies in all cases: a DOW on another major power, minor power, or client state means the limit has been met for that year. This limitation does not apply to Intimidations performed on client states. It does prohibit movement into a foreign territory in order to create a tacit DOW. Having a DOW declared on a player's nation does not count as that player's limit (he is the recipient, not the instigator). Also certain scenarios allow entry into other nations (such as allied ones) that might develop into a state of war. As long as a DOW is not explicitly called, this rule has not been broken.


Although the constituent states changed slightly, for game purposes the Coalition controls the same client states that France had once the Coalition takes control of the German states listed in 1-4 above.


West Galicia may be added to Poland as a treaty concession from Austria, however to only if Poland already exists. To create Poland, France must start with the Prussian concession.

            Polish units have no movement restrictions, unlike other client states.

The Portugal rule and the Spain rule underwent significant changes.

Sweden rule was added.

Added: Treaty Cancellation. Anytime one of the parties to a treaty loses a net 2 National Morale during one Operational Turn, or is reduced to 1 National Morale at anytime, then the treaty may be considered void by the other player, who must so state during the period of time when this applies.

Several changes to "Concessions" Rule

Changes to Terrain Effects Chart


We're restocked, plus we have our new game in - Napoleon and his Generals.

Order directly from us via Paypal, check or money order and get the Collector's Edition as a bonus! It comes with a hard plastic case for the map, and a hard clear plastic case that will hold all the game counters in its 21 compartments. Napoleon and his Generals comes with two counter cases. Email us for details (see Place Order tab).


Now available! New rules for our new game, to be released in February 2017: Napoleon and his Marshals

Link to Napoleon and his Marshals Rules

While we're waiting for our big shipment from the printer's to arrive, here's our first YouTube post!

It's a 13-minute introduction to movement and combat in Napoleon and his Marshals, our new strategic and operational game on the wars from 1805-1815.


Our biggest game yet - Napoleon and his Marshals - is off to the printers! Delivery expected in February. For 2-5 players. Diceless with no random events. It's you vs. your opponent with no bad die rolls, wild cards, bailouts, or lucky draws.

Napoleon and his Marshals covers 1805-1815 in France and Central Europe. Other expansions are underway that will add the Peninsular War, the Patriotic War in Russia and maps of Scandinavia and the rest of Italy. The game is strategic and operational. Each strategic turn is two months, broken down into 6 10-day operational turns.Forces are brigade level (5,000 men) per factor, with artillery, cavalry, Cossacks, and guerillas as additional specialized units. Leaders are included at the National Military Leader (Napoleon, Kutusov, etc.), Army commanders, and marshals/corps commanders.

This is the basic game, required to play all other expansions and the campaign game, which will run from January 1805 through the end of 1815 or the final victory - whichever way that goes. Included is a 31" x 23.5" map, printed on plastic coated reinforced "banner" paper, and 5 counter sheets of 88 counters, printed front and back, and slightly larger than traditional counters at 0.6" square. Map scale is about 28 miles to 38 miles per hex (depending on where you are on the map).

During the Strategic Turns, nations collect taxes (production) and expend it on organization and units, including leader activation, replacements, new units, mobilization, sea lift capacity, foreign aid, supplies, and other items. Diplomacy may also occur. During the ensuing 6 operational turns, leaders and units are moved, battles fought, sieges undertaken and possibly diplomacy is conducted.

There are six scenarios in the game: 1805 (vs Austria, Britain and Russia), 1806-07 (vs Prussia, Britain and Russia), 1805-1807 (vs all four), 1809 (vs Austria, Russia and Britain), 1813-1815 (vs all four), and 1815 (the 100 days of Napoleon's second reign). A player-turn takes about 5-15 minutes, so along with a strategic turn, a full "season" (two months is the length of a strategic turn and its associated operational turns) takes about 1.5 - 2.0 hours.

We expect to post the rules on by mid January. The first expansion - The Peninsular War - will be released in late Winter, followed by the Patriotic War in Spring which will include the Scandinavian and Italian maps. At that point the full campaign game will be possible - all 396 turns. The Peninsular war will include the British, Spanish, and Portuguese armies, and the navies of Britian, France, Russia, Sweden, Holland, and Spain, along with their Admirals. The Patriotic War will include three maps, but no additional counters are planned.

Prepare to immerse yourself in the inner workings of empire with Napoleon and his Marshals!