We expect our shipment from the printer next week, so here is a completely updated set of scenarios for the basic set (Napoleon and his Marshals) and the new expansion (Napoleon and his Marshals: The Peninsular War).
- 1805-1807 Campaign Game (requires only basic set) France must be prepared to take on three opponents at once (Russia, Austria and Prussia), plus a fourth one (Britain) that finances the others. Napoleon must nimbly defeat each one at a time, or risk facing them all together.
- 1809 Scenario (requires only basic set) - Austria has completed Army Reform, increased the size of its army and is ready to take on Napoleon again -- but without Prussia or Russia to help.
- 1807-1810 Scenario (requires basic set plus Peninsular War set and expansion maps are optional) - Napoleon must deal with the "Spanish ulcer" and a resurgent Austria at once.
- 1811-1814 Scenario – Zenith and Nadir (requires all games and expansions in set) - France is victorious everywhere but Spain - and that is encouraging Russia to resist once again. Can Napoleon defeat the Russians once and for all while handcuffed in Spain, or will he try to defeat Spain before Russia can liberate Germany and get Prussia and Austria as allies?
- 1812 Scenario -- The Patriotic War (requires basic set plus expanded maps) - Napoleon puts together his largest army ever to defeat his biggest continental rival. But can La Grande Armee repeat its successes in such a large nation against a foe that is prepared to fight it?
- 1813-1814 Scenario – German and French Campaigns (requires only basic set, or can be expanded to include Peninsular War set)
- Following the loss of most of his army, Napoleon must scramble to retain his client states, and rebuild his army. Can he hold the now-united Coalition off long enough to achieve the impossible yet again?
- 1815 Scenario (requires basic set and Peninsular War set)
- Can Napoleon retake France and return it to glory? Or will he face another Waterloo?
- 2 - France, All other nations
- 1807/1809-1814 Peninsular War Scenarios (requires basic set plus Peninsular War set)
- A long scenario, starting in either 1807 or 1809, with a small number of units, the players will have to face the limitations of a small war in a poor nation with terrible terrain for campaigning and a long sea coast that favors Britain's best asset - the Royal Navy.
- 2 - France, Britain & allies
- 1805-1815 Campaign Game (requires basic game and all expansions)
Link to Napoleon and his Marshals - Scenarios Booklet 3-1.
We've added the "Leader Boards" for Napoleon and his Marshals. These facilitate the Limited Intelligence rules and make game play on the map easier by eliminating big stacks.
To use the Leader Boards, lay them out near the maps in a convenient place. Place the Leader on the map. Then place all his subordinates and army (or naval) factors in the box with the Leader's name.
The precedence for which leader counter to use on the map should be:
1. the National Military Leader;
2. Army Commander
3. Corps Commander with best Combat Value Stat
The other players are permitted to look at the top unit of each stack on the Leader Board, and to see the size of the units there. So, players will have a rough idea of what is present. You should use the same "precedence" rules for what you show in a stack on the Leader Board. If there are no leaders in the stack, place the largest combat unit on top.
We're pretty proud of our game Fighting the Islamic State, released back in late 2015 well before the events occuring there today (the recapture of Mosul and the imminent fall of Al Raqqah, as well as US-Russian hostilities) had happened. The rules have held up well. But the Kurds have been allowed a longer leash than we originally predicted, so a rules change is in order:
Changes and Additions to Rules
Fighting the Islamic State
1. Kurdish units in Syria are not required to remain adjacent to their home areas when entering areas marked on the map with an ISIS faction symbol.
Designer Note. In the Spring of 2017, Kurdish units began moving on Al Raqqah, the "capital" of ISIS. The game's rules had previously restricted the Kurds to their own purple areas, or adjacent.
I bet I'm the only wargame publisher that ever had a game that set off government red flags. (UPDATE: Turns out I'm not and I'm in some pretty good company! But the problem described herein has now been fixed. Thanks for your patience!)
Thanks to those of you trying to buy our game Fighting the Islamic State. What's happened recently is that Paypal started denying payment for some of you. I finally got Paypal to tell me why, at least indirectly.
Previously, Paypal reps would just say that customer payment was denied due to "government regulations." I worked in DC for 18 years. I know about regulations. So I said, which one? "We're not allowed to say."
So I worked my way up the chain until a clever guy said "You should change the name of that one when somebody orders it" meaning FTIS. He then told me about a group that is trying to collect money to help the Kurds fight the terrorists, but that Paypal isn't allowed to process payments for them. A light went on.... I said, "I get it. It's the name of my game and the fact that money is exchanging hands."
I made sure he understood who we are and why we published that game. Luckily he knew about wargames already.
So we'll be making a couple of changes in the name of the game, at least as it goes to Paypal, so we can quit alarming our friends in national security.
Hopefully, that will fix it.
We've been wanting to update the store front interface for quite a while, but when the choice is gaming or coding ... well, you know.
But here it is, so check it out: