Rules Update for Napoleon and his Marshals. 2.8 is out now. See http://www.twogeneralsgames.com/index.php/game-rules/78-2-7-rules-for-napoleon-and-his-marshals
Most of the updates are for the expansions, which aren't out yet, but there are quite a few clarifications and a couple of changes/correction and some new rules.
List of Changes
When client state units are ready to appear on the map, they are placed in any city in the client state. Client State units do not count against
a nation's infantry production limits.
There are annual production limits for new infantry and for infantry replacements (see Table below).
First "#" per year … no effect on National Morale. Next "#" -1 NM as soon as first "1" built
*France: 35 if at war with 4 major powers at once (i.e., Britain, Prussia, Austria and Russia); Russia: no limit if enemy forces in Russia
^Britain: Only 2 factors of new units per year may leave Britain. Note that Britain has many factors that automatically appear if it is invaded. See "Intrinsic Defense" rules under Naval Rules.
If nation not listed, then there is no limit for it unless a scenario so specifies.
Stacking and Supply Penalties Summary Table was changed.
Limited Intelligence rules were clarified and changed.
Command Costs Required for Movement Table was clarified and changed.
/Partisans/Cossacks rule was clarified and changed.
Line of Communications rule was clarified and changed.
plus a few minor clarifications in the Supply in Movement and Combat rule.
In the Weather and Remote Areas rule:
Each moving stack loses 1 combat factor per 5 factors or parts thereof per operational turn when moving in Remote Areas during Poor Weather unless fully supplied (each 5 combat factors must trace to a separate supply unit, depot or forage hex).
The Weather Summary Chart was clarified and changed.
Wellesley's start date as National Military Leader of Britain was changed to May 1813 from April 1809.
Some clarifications were added to "Sieges" rule.
Combat Process rule name was changed to How to Conduct Combat and there are a couple of minor clarifications.
Sea Lift clarifications:
Invasions by Sea rule underwent a significant rewrite.
National Morale rule: Added:
Clarification to Disintegration of National Army made.
NEW RULE National Rebellions rule added.
DIPLOMACY rule changes:
Changes to Declaration of War rule:
West Galicia may be added to Poland as a treaty concession from Austria
The Portugal rule and the Spain rule underwent significant changes.
Sweden rule was added.
Several changes to "Concessions" Rule
Changes to Terrain Effects Chart
We're restocked, plus we have our new game in - Napoleon and his Generals.
Order directly from us via Paypal, check or money order and get the Collector's Edition as a bonus! It comes with a hard plastic case for the map, and a hard clear plastic case that will hold all the game counters in its 21 compartments. Napoleon and his Generals comes with two counter cases. Email us for details (see Place Order tab).
While we're waiting for our big shipment from the printer's to arrive, here's our first YouTube post!
It's a 13-minute introduction to movement and combat in Napoleon and his Marshals, our new strategic and operational game on the wars from 1805-1815.
Our biggest game yet - Napoleon and his Marshals - is off to the printers! Delivery expected in February. For 2-5 players. Diceless with no random events. It's you vs. your opponent with no bad die rolls, wild cards, bailouts, or lucky draws.
Napoleon and his Marshals covers 1805-1815 in France and Central Europe. Other expansions are underway that will add the Peninsular War, the Patriotic War in Russia and maps of Scandinavia and the rest of Italy. The game is strategic and operational. Each strategic turn is two months, broken down into 6 10-day operational turns.Forces are brigade level (5,000 men) per factor, with artillery, cavalry, Cossacks, and guerillas as additional specialized units. Leaders are included at the National Military Leader (Napoleon, Kutusov, etc.), Army commanders, and marshals/corps commanders.
This is the basic game, required to play all other expansions and the campaign game, which will run from January 1805 through the end of 1815 or the final victory - whichever way that goes. Included is a 31" x 23.5" map, printed on plastic coated reinforced "banner" paper, and 5 counter sheets of 88 counters, printed front and back, and slightly larger than traditional counters at 0.6" square. Map scale is about 28 miles to 38 miles per hex (depending on where you are on the map).
During the Strategic Turns, nations collect taxes (production) and expend it on organization and units, including leader activation, replacements, new units, mobilization, sea lift capacity, foreign aid, supplies, and other items. Diplomacy may also occur. During the ensuing 6 operational turns, leaders and units are moved, battles fought, sieges undertaken and possibly diplomacy is conducted.
There are six scenarios in the game: 1805 (vs Austria, Britain and Russia), 1806-07 (vs Prussia, Britain and Russia), 1805-1807 (vs all four), 1809 (vs Austria, Russia and Britain), 1813-1815 (vs all four), and 1815 (the 100 days of Napoleon's second reign). A player-turn takes about 5-15 minutes, so along with a strategic turn, a full "season" (two months is the length of a strategic turn and its associated operational turns) takes about 1.5 - 2.0 hours.
We expect to post the rules on www.twogeneralsgames.com by mid January. The first expansion - The Peninsular War - will be released in late Winter, followed by the Patriotic War in Spring which will include the Scandinavian and Italian maps. At that point the full campaign game will be possible - all 396 turns. The Peninsular war will include the British, Spanish, and Portuguese armies, and the navies of Britian, France, Russia, Sweden, Holland, and Spain, along with their Admirals. The Patriotic War will include three maps, but no additional counters are planned.
Prepare to immerse yourself in the inner workings of empire with Napoleon and his Marshals!